Aperiodic Texture Mapping
Jos Stam’s 1997 paper, Aperiodic Texture Mapping, explains how to build infinitely non-repeating textures from a set of 16 predefined tiles. I know a lot of games which could have afforded to use this technique.
Jos Stam’s 1997 paper, Aperiodic Texture Mapping, explains how to build infinitely non-repeating textures from a set of 16 predefined tiles. I know a lot of games which could have afforded to use this technique.